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victrix-abyssi
2013-09-30
Martin Read
Dependency updates, much killing of magic numbers and...
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2013-09-30
Martin Read
Miscellaneous refactoring - remove spurious field from...
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2013-09-30
Martin Read
Replacing explicit -1's with NO_MON NO_OBJ etc.
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2013-09-30
Martin Read
Updates for how to say the player resists a thing and...
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2013-09-30
Martin Read
Added Coord/Offset header
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2013-09-25
Martin Read
Saved game now contains terrain data instead of RNG...
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2013-09-25
Martin Read
Moved all level data into a struct
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2013-09-25
Martin Read
C++ conversion changes
cxx-converted
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2013-09-25
Martin Read
Rename pursuant to making C++ification happen
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2013-09-24
Martin Read
Tweaking layout probabilities and order of layout consi...
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2013-09-24
Martin Read
Assorted minor fixes and retabbing
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2013-09-24
Martin Read
Improved knockback messages
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2013-09-24
Martin Read
Fixed non-cleanup of inventory banner
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2013-09-24
Martin Read
Added inward spiral path
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2013-09-24
Martin Read
Fixed moondrake breath
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2013-09-24
Martin Read
Dresses now degrade to ragged shifts when reduced to...
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2013-09-24
Martin Read
Remove stale debug message from u.c
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2013-09-23
Martin Read
Added outward-spiral tracer but did not test!
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2013-09-23
Martin Read
Add explanatory comments to fov.c and fix handling...
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2013-09-23
Martin Read
Clean up inventory select display after conversion...
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2013-09-23
Martin Read
Remove unnecessary press_enter() call on levelup and...
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2013-09-23
Martin Read
Fix bug in flask-throwing
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2013-09-23
Martin Read
FoV code now behaves, setlocale() handling now in displ...
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2013-09-22
Martin Read
Whee! FoV appears to be functioning, which gives me...
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2013-09-22
Martin Read
Renaming bmagic files to sorcery
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2013-09-22
Martin Read
Updating bmagic files to be sorcery
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2013-09-21
Martin Read
Some cleanup of cavechop references
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2013-09-20
Martin Read
Creating depot
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