victrix-abyssi
2014-02-08 Martin ReadRelocated manpage into a subdirectory
2014-02-08 Martin ReadFixed small typo in manpage
2014-02-08 Martin ReadAdded skeletal man page
2014-02-07 Martin ReadBig ball-of-mud commit after making the Level internal...
2014-02-07 Martin ReadAdd comparators to Coord/Offset
2014-02-07 Martin ReadDon't track core dumps
2014-01-21 Martin ReadMade zombies less stupidly hard-hitting.
2014-01-21 Martin ReadFix pobj_comp to actually mark potions as potions!
2014-01-21 Martin ReadMoved level-gain notification to produce better message...
2014-01-21 Martin ReadUpdating Manifest to reflect new architecture
2014-01-21 Martin ReadMaking the new notification backend part of the build
2014-01-21 Martin ReadAdded new files for the notification mechanism
2014-01-21 Martin ReadImproved README slightly
2014-01-21 Martin ReadAdded a license and a markdown README
2014-01-21 Martin ReadIncremental checkpoint for project "No prose in the...
2014-01-20 Martin ReadMakefile now generates generatable files before buildin...
2014-01-20 Martin ReadAdded permobj compiler and pobj_id.hh to MANIFEST
2014-01-20 Martin ReadRemoving a silly.
2014-01-20 Martin ReadMore doxygen comments; removal of a code corpse
2014-01-18 Martin ReadUpdating gitignore for changes to pobj handling
2014-01-18 Martin ReadResolving impact of the changes to item database handling
2014-01-18 Martin ReadAdded human-friendly version of permobj database
2014-01-18 Martin ReadCreated permobj data parser
2014-01-18 Martin ReadA jumble of const resequencing and some actual development
2014-01-18 Martin ReadAdding Doxyfile to MANIFEST
2014-01-08 Martin ReadAdded C++11 dependency to Makefile
2014-01-08 Martin ReadAdded Doxygen configuration
2014-01-04 Martin ReadAdded .dump files to .gitignore
2013-11-12 Martin ReadAdjustment of constants relating to vision/display...
2013-11-12 Martin ReadFixed numpad error in display-nc.cc
2013-11-12 Martin ReadFixed vikeys error in select_dir()
2013-11-12 Martin ReadChanges to handling of obstructive terrain; no more...
2013-11-12 Martin ReadUse the terrain properties array to get symbols and...
2013-10-02 Martin ReadMore progress, I think...
2013-10-01 Martin ReadMuch slaying of non-Coord coordinates. FOV is cleverer.
2013-10-01 Martin ReadAdded mysign() specializations for Coord and Offset
2013-09-30 Martin ReadUpdated MANIFEST to contain the correct list of files
2013-09-30 Martin ReadMore elimination of magic numbers; also, store evasion...
2013-09-30 Martin ReadDependency updates, much killing of magic numbers and...
2013-09-30 Martin ReadMiscellaneous refactoring - remove spurious field from...
2013-09-30 Martin ReadReplacing explicit -1's with NO_MON NO_OBJ etc.
2013-09-30 Martin ReadUpdates for how to say the player resists a thing and...
2013-09-30 Martin ReadAdded Coord/Offset header
2013-09-25 Martin ReadSaved game now contains terrain data instead of RNG...
2013-09-25 Martin ReadMoved all level data into a struct
2013-09-25 Martin ReadC++ conversion changes cxx-converted
2013-09-25 Martin ReadRename pursuant to making C++ification happen
2013-09-24 Martin ReadTweaking layout probabilities and order of layout consi...
2013-09-24 Martin ReadAssorted minor fixes and retabbing
2013-09-24 Martin ReadImproved knockback messages
2013-09-24 Martin ReadFixed non-cleanup of inventory banner
2013-09-24 Martin ReadAdded inward spiral path
2013-09-24 Martin ReadFixed moondrake breath
2013-09-24 Martin ReadDresses now degrade to ragged shifts when reduced to...
2013-09-24 Martin ReadRemove stale debug message from u.c
2013-09-23 Martin ReadAdded outward-spiral tracer but did not test!
2013-09-23 Martin ReadAdd explanatory comments to fov.c and fix handling...
2013-09-23 Martin ReadClean up inventory select display after conversion...
2013-09-23 Martin ReadRemove unnecessary press_enter() call on levelup and...
2013-09-23 Martin ReadFix bug in flask-throwing
2013-09-23 Martin ReadFoV code now behaves, setlocale() handling now in displ...
2013-09-22 Martin ReadWhee! FoV appears to be functioning, which gives me...
2013-09-22 Martin ReadRenaming bmagic files to sorcery
2013-09-22 Martin ReadUpdating bmagic files to be sorcery
2013-09-21 Martin ReadSome cleanup of cavechop references
2013-09-20 Martin ReadCreating depot