Title screen alignment tweaks (should do this *properly* sometime!) and tweaks to...
authorMartin Read <martin@blackswordsonics.com>
Sun, 9 Feb 2014 12:41:54 +0000 (12:41 +0000)
committerMartin Read <martin@blackswordsonics.com>
Sun, 9 Feb 2014 12:41:54 +0000 (12:41 +0000)
display-nc.cc
notify-local-tty.cc

index 87d9128..bae2a8b 100644 (file)
@@ -118,8 +118,8 @@ static void run_main_menu(void);
 /* Static funcs */
 static void draw_main_menu(void)
 {
-    mvwprintw(fullscreen_window, 1, 18, "----====< Victrix Abyssi >====----\n");
-    mvwprintw(fullscreen_window, 3, 20,  "A roguelike game by Martin Read\n");
+    mvwprintw(fullscreen_window, 1, 24, "----====< Victrix Abyssi >====----\n");
+    mvwprintw(fullscreen_window, 3, 26,  "A roguelike game by Martin Read\n");
     mvwprintw(fullscreen_window, 10, 25, "S)tart new game\n");
     mvwprintw(fullscreen_window, 11, 25, "R)esume existing game\n");
     mvwprintw(fullscreen_window, 12, 25, "Q)uit\n");
@@ -1117,8 +1117,6 @@ void get_player_action(Action *act)
  */
 int display_shutdown(void)
 {
-    display_update();
-    press_enter();
     clear();
     refresh();
     endwin();
index b3890af..62a7a21 100644 (file)
@@ -88,6 +88,7 @@ void notify_death(Death d, char const *what)
     }
     print_msg("Your game lasted %d ticks.\n", game_tick);
     print_msg("You killed monsters worth %d experience.\n", u.experience);
+    press_enter();
 }
 
 /*! \brief The player has gained a level