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Remove unnecessary press_enter() call on levelup and improve prominence of death...
author
Martin Read
<martin@blackswordsonics.com>
Mon, 23 Sep 2013 19:36:53 +0000
(20:36 +0100)
committer
Martin Read
<martin@blackswordsonics.com>
Mon, 23 Sep 2013 19:36:53 +0000
(20:36 +0100)
u.c
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diff --git
a/u.c
b/u.c
index
b677bb5
..
ef1a9ef
100644
(file)
--- a/
u.c
+++ b/
u.c
@@
-345,7
+345,7
@@
int do_death(enum death d, const char *what)
{
fp = fopen("victrix-abyssi.log", "a");
}
- print_msg("
THOU ART SLAIN!
\n");
+ print_msg("
\n\nTHOU ART SLAIN!\n
\n");
game_finished = 1;
switch (d)
{
@@
-550,7
+550,6
@@
void gain_experience(int amount)
status_updated = 1;
print_msg("You gained %d hit points.\n", hpgain);
}
- press_enter();
}
else
{