Remove unnecessary press_enter() call on levelup and improve prominence of death...
authorMartin Read <martin@blackswordsonics.com>
Mon, 23 Sep 2013 19:36:53 +0000 (20:36 +0100)
committerMartin Read <martin@blackswordsonics.com>
Mon, 23 Sep 2013 19:36:53 +0000 (20:36 +0100)
u.c

diff --git a/u.c b/u.c
index b677bb5..ef1a9ef 100644 (file)
--- a/u.c
+++ b/u.c
@@ -345,7 +345,7 @@ int do_death(enum death d, const char *what)
     {
        fp = fopen("victrix-abyssi.log", "a");
     }
-    print_msg("THOU ART SLAIN!\n");
+    print_msg("\n\nTHOU ART SLAIN!\n\n");
     game_finished = 1;
     switch (d)
     {
@@ -550,7 +550,6 @@ void gain_experience(int amount)
            status_updated = 1;
            print_msg("You gained %d hit points.\n", hpgain);
        }
-       press_enter();
     }
     else
     {