print_msg("You grit your teeth, trying to get used to the tingle of the ribbons' magic against your skin.\n");
}
break;
+ case PO_FOETID_VESTMENTS:
+ if (u.rotten())
+ {
+ print_msg("You garb yourself in the proper raiment of one devoted to decay.\n");
+ }
+ else
+ {
+ print_msg("Forcing down a wave of nausea, you dress yourself in the stinking rags.\n");
+ }
+ break;
+ case PO_LICHS_ROBE:
+ print_msg("A supernatural chill settles in your bones as you don your ancient finery.\n");
+ break;
+ case PO_INFERNITE_ARMOUR:
+ print_msg("The %s of clashing steel fills your ears as you armour yourself in Verant's handiwork.\n", u.martial() ? "glorious song" : "harsh cacophony");
+ break;
default:
print_msg(Msg_prio::Bug, "BUG: object '%s' has POF_NOTIFY_EQUIP defined but no special message written.\n", pobj->name);
break;
print_msg("With a sigh of relief you peel off the uncanny web of ribbons.\n");
}
break;
+ case PO_LICHS_ROBE:
+ print_msg("The supernatural chill of the robes lingers in your bones even after you put them aside.\n");
+ break;
+ case PO_FOETID_VESTMENTS:
+ if (u.rotten())
+ {
+ print_msg("Reluctantly you put aside the proper raiment of one devoted to decay.\n");
+ }
+ else
+ {
+ print_msg("Even after putting the stinking rags aside, ou're not sure you'll ever feel clean again.\n");
+ }
+ break;
+ case PO_INFERNITE_ARMOUR:
+ print_msg("The sounds of clashing steel fade away as you put aside Verant's handiwork.\n");
+ break;
default:
print_msg(Msg_prio::Bug, "BUG: object '%s' has POF_NOTIFY_EQUIP defined but no special message written.\n", pobj->name);
break;