Some new react_equip messages
authorMartin Read <martin@blackswordsonics.com>
Fri, 14 Feb 2014 19:37:13 +0000 (19:37 +0000)
committerMartin Read <martin@blackswordsonics.com>
Fri, 14 Feb 2014 19:37:13 +0000 (19:37 +0000)
notify-local-tty.cc

index 17c1c91..00b9f15 100644 (file)
@@ -562,6 +562,22 @@ void notify_armour_equip(int obj)
                 print_msg("You grit your teeth, trying to get used to the tingle of the ribbons' magic against your skin.\n");
             }
             break;
+        case PO_FOETID_VESTMENTS:
+            if (u.rotten())
+            {
+                print_msg("You garb yourself in the proper raiment of one devoted to decay.\n");
+            }
+            else
+            {
+                print_msg("Forcing down a wave of nausea, you dress yourself in the stinking rags.\n");
+            }
+            break;
+        case PO_LICHS_ROBE:
+            print_msg("A supernatural chill settles in your bones as you don your ancient finery.\n");
+            break;
+        case PO_INFERNITE_ARMOUR:
+            print_msg("The %s of clashing steel fills your ears as you armour yourself in Verant's handiwork.\n", u.martial() ? "glorious song" : "harsh cacophony");
+            break;
         default:
             print_msg(Msg_prio::Bug, "BUG: object '%s' has POF_NOTIFY_EQUIP defined but no special message written.\n", pobj->name);
             break;
@@ -593,6 +609,22 @@ void notify_armour_unequip(int obj)
                 print_msg("With a sigh of relief you peel off the uncanny web of ribbons.\n");
             }
             break;
+        case PO_LICHS_ROBE:
+            print_msg("The supernatural chill of the robes lingers in your bones even after you put them aside.\n");
+            break;
+        case PO_FOETID_VESTMENTS:
+            if (u.rotten())
+            {
+                print_msg("Reluctantly you put aside the proper raiment of one devoted to decay.\n");
+            }
+            else
+            {
+                print_msg("Even after putting the stinking rags aside, ou're not sure you'll ever feel clean again.\n");
+            }
+            break;
+        case PO_INFERNITE_ARMOUR:
+            print_msg("The sounds of clashing steel fade away as you put aside Verant's handiwork.\n");
+            break;
         default:
             print_msg(Msg_prio::Bug, "BUG: object '%s' has POF_NOTIFY_EQUIP defined but no special message written.\n", pobj->name);
             break;