POWER 1
POWER2 0
DEPTH 1
+DRESS
ARMOUR battle ballgown
PLURAL battle ballgowns
POWER 3
POWER2 10
DEPTH 1
+DRESS
ARMOUR imperatrix gown
PLURAL imperatrix gowns
POWER 15
POWER2 10
DEPTH 24
+DRESS
ARMOUR set of ribbons
PLURAL sets of ribbons
POWER2 -15
DEPTH 30
NOTIFY_EQUIP
+DRESS
RING regeneration ring
PLURAL regeneration rings
// POF field 0
#define POF_NOTIFY_EQUIP 0x00000001u
+#define POF_DRESS 0x00010000u
/*! \brief The 'permanent object' database */
struct Permobj {
our %flag_indices =
(
- 'NOTIFY_EQUIP' => 0 # the first of probably many.
+ 'NOTIFY_EQUIP' => 0, # the first of probably many.
+ 'DRESS' => 0
);