void save_game(void)
{
FILE *fp;
- fp = fopen("cavechop.sav", "wb");
+ fp = fopen("victrix-abyssi.sav", "wb");
/* Write out the snapshot we took of the RNG before generating the
* current level. */
fwrite(saved_state, sizeof saved_state, 1, fp);
fflush(fp);
fclose(fp);
/* Compress! */
- system("gzip cavechop.sav");
+ system("gzip victrix-abyssi.sav");
game_finished = 1;
return;
}
void load_game(void)
{
FILE *fp;
- system("gunzip cavechop.sav");
- fp = fopen("cavechop.sav", "rb");
+ system("gunzip victrix-abyssi.sav");
+ fp = fopen("victrix-abyssi.sav", "rb");
fread(rng_state, sizeof rng_state, 1, fp);
build_level();
fread(mapflags, DUN_HEIGHT, DUN_WIDTH * sizeof (int), fp);
fread(&u, 1, sizeof u, fp);
fread(&game_tick, 1, sizeof game_tick, fp);
fclose(fp);
- unlink("cavechop.sav");
+ unlink("victrix-abyssi.sav");
touch_back_buffer();
status_updated = 1;
map_updated = 1;
memset(mapobject, -1, sizeof mapobject);
memset(mapmonster, -1, sizeof mapmonster);
/* Do we have a saved game? */
- i = stat("cavechop.sav.gz", &s);
+ i = stat("victrix-abyssi.sav.gz", &s);
if (!i)
{
/* Yes! */
-CAVE CHOP SEVEN-DAY ROGUELIKE
-==================================
-Copyright 2012 Martin Read.
+VICTRIX ABYSSI
+==============
+Copyright 2013 Martin Read.
This software is released under the terms of the BSD-style licence as provided
in the file /usr/share/doc/apps/LICENSES/BSD on a Debian GNU/Linux system.
-Cave Chop (aka "cavechop") is copyright 2012 Martin Read.
+Victrix Abyssi (aka "victrix-abyssi") is copyright 2013 Martin Read.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
-------------------------
On Linux (and other Unix-like systems, though I don't guarantee it working
on any given Unix):
- tar xzf cavechop7drl.tar.gz
- cd cavechop7drl
+ tar xzf victrix-abyssi.tar.gz
+ cd victrix-abyssi
make all
- cp cavechop /somewhere/in/your/PATH
+ cp victrix-abyssi /somewhere/in/your/PATH
-The cavechop binary does not require any setgid or setuid privileges, and
+The victrix-abyssi binary does not require any setgid or setuid privileges, and
does not require root privilege to install unless you want to put it in a
system directory (e.g. /usr/local/games), as it has no shared data and no
shared playground. Players are trusted to not savescum, because savescumming
is cheating, and cheating sucks.
-There are not official binary releases of Cave Chop contemporaneous with the
-source release.
-
ABOUT THE GAME
--------------
-This is the seven-day roguelike Cave Chop.
+Welcome to the Abyss, Princess.
-Like its progenitor, Martin's Dungeon Bash v1.7, Cave Chop has a very simple
-concept: Kill as many monsters as you can, diving ever deeper into the
-infinite hellish caverns in which you are trapped, until you die. There is no
-"victory" condition; the only objective provided by the design is "see how far
-you get and how many monsters you kill".
+Your younger brother, a bastard in every sense, has deprived you of your
+rightful inheritance and condemned you to these inescapable caverns, in the
+expectation that you will either starve or be devoured.
-As you dive deeper into the dungeon, you will meet more fearsome foes, and
-familiar foes will increase in power. It is said that eventually, the
-beasts of the dungeon grow so mighty that they can slay even the boldest of
-heroes with a single blow.
+You have a dagger, a token supply of food, your favorite armoured dress, and no
+intention of obliging him.
-Discussion of Cave Chop is on-topic for the newsgroup
-rec.games.roguelike.misc ; please put -cavechop- in the Subject: header of any
-post to RGRM regarding Cave Chop.
+Discussion of Victrix Abyssi is on-topic for the newsgroup
+rec.games.roguelike.misc ; please put -victrix-abyssi- in the Subject: header
+of any post to RGRM regarding Victrix Abyssi.
REPORTING BUGS
--------------
Report bugs by e-mail to martin (at) blackswordsonics dot com.
-THANKS TO
----------
-* Jeff Lait, Jon Amery, Adam White, Gero Kunter, David Damerell, and Richard
- Kettlewell for advice, inspiration, suggestions, and bug reports that helped
- make Martin's Dungeon Bash 1.7 the game it was and is.
-