GAME=cavechop
MAJVERS=1
MINVERS=0
-PRODUCTION_CFLAGS=-c -Wall -Wstrict-prototypes -Wwrite-strings -Wmissing-prototypes -Wredundant-decls -Wunreachable-code -DMAJVERS=$(MAJVERS) -DMINVERS=$(MINVERS)
-DEVELOPMENT_CFLAGS=-c -Wall -Wstrict-prototypes -Wwrite-strings -Wmissing-prototypes -Wredundant-decls -Wunreachable-code -Werror -DMAJVERS=$(MAJVERS) -DMINVERS=$(MINVERS)
+PRODUCTION_CFLAGS=-c -Wall -Wstrict-prototypes -Wwrite-strings -Wmissing-prototypes -Wno-unused-but-set-variable -Wredundant-decls -Wunreachable-code -DMAJVERS=$(MAJVERS) -DMINVERS=$(MINVERS)
+DEVELOPMENT_CFLAGS=-c -g -Wall -Wstrict-prototypes -Wwrite-strings -Wmissing-prototypes -Wno-unused-but-set-variable -Wredundant-decls -Wunreachable-code -Werror -DMAJVERS=$(MAJVERS) -DMINVERS=$(MINVERS)
CFLAGS=$(DEVELOPMENT_CFLAGS)
LINKFLAGS=-lpanel -lncurses -g
ARCHIVEDIR=cavedir7drl
tar czf $(ARCHIVEDIR).tgz $(ARCHIVEDIR)
clean:
- -rm -f *.o $(GAME) dunbash.log dunbash.sav.gz
+ -rm -f *.o $(GAME) cavechop.log cavechop.sav.gz
-display.o: display.c dunbash.h
+display.o: display.c cavechop.h
-main.o: main.c combat.h dunbash.h monsters.h
+main.o: main.c combat.h cavechop.h monsters.h
-combat.o: combat.c combat.h dunbash.h
+combat.o: combat.c combat.h cavechop.h
-u.o: u.c combat.h dunbash.h
+u.o: u.c combat.h cavechop.h
-permobj.o: permobj.c dunbash.h
+permobj.o: permobj.c cavechop.h
-map.o: map.c dunbash.h
+map.o: map.c cavechop.h
-permons.o: permons.c dunbash.h
+permons.o: permons.c cavechop.h
-pmon2.o: pmon2.c dunbash.h monsters.h
+pmon2.o: pmon2.c cavechop.h monsters.h
-objects.o: objects.c dunbash.h
+objects.o: objects.c cavechop.h
-monsters.o: monsters.c dunbash.h monsters.h
+monsters.o: monsters.c cavechop.h monsters.h
-mon2.o: mon2.c dunbash.h bmagic.h monsters.h
+mon2.o: mon2.c cavechop.h bmagic.h monsters.h
-vector.o: vector.c dunbash.h
+vector.o: vector.c cavechop.h
-bmagic.o: bmagic.c dunbash.h bmagic.h
+bmagic.o: bmagic.c cavechop.h bmagic.h