Tech-demo combo system, and some other things.
authorMartin Read <martin@blackswordsonics.com>
Tue, 18 Feb 2014 23:42:25 +0000 (23:42 +0000)
committerMartin Read <martin@blackswordsonics.com>
Tue, 18 Feb 2014 23:42:25 +0000 (23:42 +0000)
commitdac49d497e6dada7c72180ddead9b8ce2c9c3b55
tree205c1bed5e789a24251c521ab75fa48ec4cded2b
parent94548b833021c90537d5d8814d78cd0eba5ce12b
Tech-demo combo system, and some other things.

* core.hh: New command CMD_POWER_ATTACK, and some Doxygenation.
* default.permobjs: All weapons now flagged melee or ranged.
* monsters.cc, monsters.hh: Elimination of newsym() calls and addition of new
  functions to adjust flow of updates.
* notify-local-tty.cc, notify.hh: New notifications galore.
* permobj.hh, pobj_comp: New item flags
* player.hh: new boolean functions for examining player's wielding status
* u.cc: Action rewriting system with tech-demo combo detection case.

Sir Not Appearing In This Commit: Making a power attack be an actual thing
instead of just an ordinary attack.
core.hh
default.permobjs
monsters.cc
monsters.hh
notify-local-tty.cc
notify.hh
permobj.hh
player.hh
pobj_comp
u.cc